When the Koopa Troopa starts to walk under the level, Mario should follow it to the end. After that, the Koopa Troopa will be stuck underneath the level, but the player will still be able to see it. To do this glitch in World 1-1, right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa Troopa. There is nothing to do all that can be done is wait for the timer to get to zero. Beyond the flagpole is nothing but an endless path. On some levels, it is possible to jump over the flagpole. It is also a version of 3-4, but with overworld graphics. If World 3-4 is edited in a ROM editor, then, there is a World -3. If World 2-2 or 7-2 is edited in a ROM editor, so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. The Minus World will be different depending on score get during the match in Tennis.
When the title screen appears, the player is required to hold down and press, and the Minus World will generate. The player needs to play a match, and after a few seconds, do the same thing as with the Super Mario Bros. After that, the player needs to reset the game. After a few seconds, slowly and carefully take the cartridge from the console and replace it with the Tennis game. To activate the glitch, the player needs to start playing Super Mario Bros. game cartridge, and a Tennis game cartridge. The player needs a Family Computer, a Super Mario Bros. There is also a third way to activate that glitch. If the player instead goes down the middle pipe, they go to 5-1, not 36-1. Mario must then go through the pipe that would normally lead to World 4-1 (the one on the far left), and Mario will enter the Minus World (World -1 it is actually World 36-1, but the game displays the number 36 as a single blank space). If done correctly, Mario will go through the block on the far right and through the wall to the Warp Zone. He then has to jump while in a ducking position and move right in mid-air (while still facing left). Mario must then stand on the left edge of the pipe (facing left) and duck. To perform the glitch, Mario must go to World 1-2 and stand on top of the pipe that leads to the above-ground flag, without going in the pipe, then he must break the second and third block from the pipe, but leave the one on the far right (though the player can still perform the glitch without breaking these two blocks, as pictured). Mario goes through the wall and enters World -1. However, this glitch has been fixed in Super Mario All-Stars and Super Mario Bros. This is also notable in Super Mario Bros.: The Lost Levels. Enemy Glitchĭue to the graphical limitations of the NES, sometimes the defeat of one enemy meant the spawning or the disappearance of another. Doing so will result in an invisible vine near the start of the level when the player respawns. This is because the game thinks the player is going to Coin Heaven where the vine would appear from the ground when dying.Ī similar glitch exists where the player gets hit by the Hammer Brother in World 5-2 while on a vine. Mario can even do an infinite 1 up trick by holding the vine and waiting for the nearby Buzzy Beetles. If done correctly, after Mario enters in the pipe for World 1-2, a vine suddenly pops out from the ground. Mario must die in World 1-2, while Luigi must go to World 5-2, hit a block with a vine, hold it, and get killed by a Hammer Brother nearby. The player has to beat the game and restarting in Hard Mode with two players. This glitch was found nearly 30 years after the game came out. It is also possible to perform it without pausing by falling into a pit then with a hammer reaching the area Mario was at. If done correctly, when a second hammer reaches the area Mario was at, the death music will repeat. They may need to do this once more, while the death music is playing.
When Mario dies, the player must pause the game, then unpause. The player must allow themselves to die by hitting its hammers. To perform the Double Death glitch, the player must be on any level with a Hammer Brother. If Mario lands where the Jumping board used to be, he will not be able to move until the time runs out or the game is reset.
Sometimes, if someone breaks the bricks at the end of World 3-1 at just the right place, the Jumping board will disappear. Destroying the brick in Super or Fiery form does not render the debris like it normally would. NOTE: All names are conjectural unless otherwise specified.Ī brick must be partially hidden at the left side of the screen. 1.11 Passing Through Enemies without Getting Hurt.